miniworldmaker
latest
  • What is the miniworldmaker?
    • Features
  • Tutorials
    • Basics Tutorial
      • Tutorial English
        • Installation
        • The playing field
        • Tokens
        • Directions
        • Movements
        • Sensing
        • events
        • Costumes and Background
        • Animations
        • GUI elements
        • physics
      • Tutorial Deutsch
        • Installation
        • Das Spielfeld
        • Tokens
        • Richtungen
        • Bewegungen
        • Aufspüren
        • Ereignisse
        • Kostüme und Hintergrund
        • Animationen
        • GUI Elemente
        • Physik
    • Graphics Programming
      • Grafikprogrammierung für Anfänger
        • Installation
        • Erste Schritte
        • variables
        • Lists and loops
        • Listen und Schleifen
        • Physik
      • Graphics-Programming for Beginners
        • Installation
        • First Steps
        • Defining Variables
        • The Random Function
        • Listen und Schleifen
        • Listen and Schleifen
        • physics
  • API
    • Boards
      • Board
        • PixelBoard
        • TiledBoard
        • Processing Board
    • BoardPositions, Lines and Rectangles
      • BoardPosition
      • BoardRect
    • Tokens
      • Token
      • TextToken
      • NumberToken
      • Shape
        • Point
        • Circle
        • Ellipse
        • Line
        • Rectangle
        • Polygon
    • Costumes and Backgrounds
      • Appearance
      • Background
      • Costume
    • Physics
  • Examples
    • Basics
    • Tiled Boards
    • Pixel Boards
miniworldmaker
  • Docs »
  • Tutorials »
  • Tutorial - English
  • Edit on GitHub

Tutorial - English¶

  • Installation
  • The playing field
    • A first world
    • Show the grid
    • PixelBoards and TiledBoards
  • Tokens
    • Create a new Token class
    • Add the token to the playing field
  • Directions
    • Angles
    • Angles as Strings
    • Methods and Attributs
      • self.direction
      • self.turn_left
      • self.turn_right
      • self.flip_x
  • Movements
    • Movement
    • Methoden und Attribute
  • Sensing
    • Active tracking
      • Example
    • Sensing via event methods
      • Functions to find objects
        • Sensing Tokens
        • Sensing Token
        • Sensing Border
        • Sensing Border
        • Sensing Color
  • events
    • Special Event Methods
      • The act() method
      • Sensing methods
    • General event handling with the get_event method
      • The get_event(event, data) method
        • Example:
  • Costumes and Background
    • Costumes
      • Add images to a costume:
    • Representation of pictures
      • Info Overlay
      • is_rotatable
      • is_upscaled
      • is_scaled
      • is_textured
    • Create multiple costumes
    • Switching between costumes
    • The background
      • Show Grid Overlay
  • Animations
    • 1. add images
    • Start second animation
  • GUI elements
    • The Toolbar
    • The console
    • The Event Console
    • The action bar
    • The ActiveActorToolbar
  • physics
Next Previous

© Copyright 2019, Andreas Siebel Revision dd6eab3e.

Built with Sphinx using a theme provided by Read the Docs.