miniworldmaker
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  • What is the miniworldmaker?
    • Features
  • Tutorials
    • Basics Tutorial
      • Tutorial English
        • Installation
        • The playing field
        • Tokens
        • Directions
        • Movements
        • Sensing
        • events
        • Costumes and Background
        • Animations
        • GUI elements
        • physics
      • Tutorial Deutsch
        • Installation
        • Das Spielfeld
        • Tokens
        • Richtungen
        • Bewegungen
        • Aufspüren
        • Ereignisse
        • Kostüme und Hintergrund
        • Animationen
        • GUI Elemente
        • Physik
    • Graphics Programming
      • Grafikprogrammierung für Anfänger
        • Installation
        • Erste Schritte
        • variables
        • Lists and loops
        • Listen und Schleifen
        • Physik
      • Graphics-Programming for Beginners
        • Installation
        • First Steps
        • Defining Variables
        • The Random Function
        • Listen und Schleifen
        • Listen and Schleifen
        • physics
  • API
    • Boards
      • Board
        • PixelBoard
        • TiledBoard
        • Processing Board
    • BoardPositions, Lines and Rectangles
      • BoardPosition
      • BoardRect
    • Tokens
      • Token
      • TextToken
      • NumberToken
      • Shape
        • Point
        • Circle
        • Ellipse
        • Line
        • Rectangle
        • Polygon
    • Costumes and Backgrounds
      • Appearance
      • Background
      • Costume
    • Physics
  • Examples
    • Basics
    • Tiled Boards
    • Pixel Boards
miniworldmaker
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  • API
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API¶

  • Boards
    • Board
      • PixelBoard
      • TiledBoard
      • Processing Board
  • BoardPositions, Lines and Rectangles
    • BoardPosition
    • BoardRect
  • Tokens
    • Token
    • TextToken
    • NumberToken
    • Shape
      • Point
      • Circle
      • Ellipse
      • Line
      • Rectangle
      • Polygon
  • Costumes and Backgrounds
    • Appearance
    • Background
    • Costume
  • Physics
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© Copyright 2019, Andreas Siebel Revision dd6eab3e.

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